COURSE INTRODUCTION AND APPLICATION INFORMATION


Course Name
Sound Design
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
VCD 310
Fall/Spring
2
2
3
4
Prerequisites
None
Course Language
English
Course Type
Elective
Course Level
First Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course
Course Coordinator -
Course Lecturer(s)
Assistant(s) -
Course Objectives The aim of this course is to focus on sound design for New Media and Multimedia Design for Visual Communication Design students. This course will explore extensive digital sound fundamentals in the techniques of sound design, recording, mixing, manipulating, production and editing for digital audio media.
Learning Outcomes The students who succeeded in this course;
  • will be able to earn necessary sound tools and practice of sound knowledge and awareness in art and design.
  • will be able to analyze the possibilities of using sound elements for visual communication design.
  • will be able to develop major digital sound skills which can be applied towards various media such as but not limited to the Internet (WWW and Web2.0, interaction design, motion graphics, computer games, broadcast design, short films and video).
  • will able to use fundamental creative and technical aspects of sound production, for both standalone audio projects and audio for multimedia.
  • will be able to evaluate basic understanding the physics of sound, audio and audio editing terminology.
Course Description This course aims to supply the primarily theoretical and practical tools to contextualize the contemporary sound aesthetic forms.
Related Sustainable Development Goals

 



Course Category

Core Courses
Major Area Courses
Supportive Courses
X
Media and Managment Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Required Materials
1 Introduction
2 Sound’s mission on film production. Its effect on the styles throughout the film history. O’Brien, Charles. “Cinema’s Convertion To Sound”, Indiana University Press 2005, pp.156
3 Sound In Film: Advantages and disadvantages of dubbing and live sound recording. Alden, Stanley R. “Audio In Media(8th Edition)”, Thomson Wadsworth Publishing 2008, Chapter 1
4 Presentation and objectives of the course. ‘Sound’ by its physical aspects. Alden, Stanley R. “Audio In Media(8th Edition)”, Thomson Wadsworth Publishing 2008, Chapter 9&10
5 Microphones and their classification. Polar Patterns. Alden, Stanley R. “Audio In Media(8th Edition)”, Thomson Wadsworth Publishing 2008, pp.120-124
6 Comparison of digital and analog sound. Alden, Stanley R. “Audio In Media(8th Edition)”, Thomson Wadsworth Publishing 2008, pp.124-135
7 Analog Systems vs. Digital Systems Alden, Stanley R. “Audio In Media(8th Edition)”, Thomson Wadsworth Publishing 2008, pp.124-135
8 Mixing Console. Connector and cable types. Alden, Stanley R. “Audio In Media(8th Edition)”, Thomson Wadsworth Publishing 2008, Chapter 5
9 Introduction to Adobe Audition. Digital audio formats. (.wav, .aiff, .mp3) Alden, Stanley R. “Audio In Media(8th Edition)”, Thomson Wadsworth Publishing 2008, pp.147,
10 Adobe Audition 3.0: Non-linear sound editing software. Editing principles of sound clips. www.adobe.com/ap/products/audition/
11 Evaluation of the 1st project: “Designing and recording an audio line for a movie scene by using folley sounds prepared by students.”
12 Loudspeakers. Listening conditions. Control Rooms. Alden, Stanley R. “Audio In Media(8th Edition)”, Thomson Wadsworth Publishing 2008, Chapter 3
13 Re-production of the sound. Mentalities on total audio production. Alden, Stanley R. “Audio In Media(8th Edition)”, Thomson Wadsworth Publishing 2008, Chapter 3
14 Synchronization between the image and sound Alden, Stanley R. “Audio In Media(8th Edition)”, Thomson Wadsworth Publishing 2008, Chapter 7
15 Sound Cards & Digital Interfaces Alden, Stanley R. “Audio In Media(8th Edition)”, Thomson Wadsworth Publishing 2008, pp.132
16 Review of the Semester  
Course Notes/Textbooks The pages from the above mentionned book, presentations and multimedia
Suggested Readings/Materials Alden, Stanley R. Thomson “Audio In Media(8th Edition)”, Wadsworth Publishing 2008 \ O’Brien, Charles. “Cinema’s Convertion To Sound”, Indiana University Press 2005

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
1
10
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
Presentation / Jury
Project
1
40
Seminar / Workshop
Oral Exam
Midterm
Final Exam
1
50
Total

Weighting of Semester Activities on the Final Grade
100
100
Weighting of End-of-Semester Activities on the Final Grade
-
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Course Hours
(Including exam week: 16 x total hours)
16
2
32
Laboratory / Application Hours
(Including exam week: 16 x total hours)
16
Study Hours Out of Class
16
2
32
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
Presentation / Jury
Project
1
30
Seminar / Workshop
Oral Exam
Midterms
Final Exams
1
14
    Total
108

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To be able to apply the fundamental principles of design in creating visual narratives and messages, using physical and digital media,

X
2

To attain complex problem-solving skills, using various design methods,

X
3

To have a clear understanding of creative/art direction,

X
4

To be able to use the advanced theoretical and applied knowledge attained in the areas of Visual Communication Design,

X
5

To act with social and ethical awareness and to take responsibility, both individually and collectively, for developing aesthetic and effective design solutions,

X
6

To be able to investigate, interpret and evaluate the developments on Visual Communication Design in the world and in Turkey,

X
7

To have an advanced level of knowledge and experience in producing/editing still and moving images,

X
8

To attain proficiency in using related software, media, and communication technologies,

X
9

To gain reflexive and critical thinking abilities,

X
10

To undertake self-directed and continuous education in the discipline, to develop a lifelong learning attitude,

X
11

To be able to collect data in the areas of Visual Communication Design and communicate with colleagues in a foreign language ("European Language Portfolio Global Scale", Level B1),

X
12

To be able to speak a second foreign at a medium level of fluency efficiently,

13

To be able to relate the knowledge accumulated throughout the human history to their field of expertise.

X

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest